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Alex
Star Wars Armada Thread

Thought i'd start a thread dedicated to Armada and game organising (not 100% this is the correct place to post..)

Whilst Dom and myself play quite regularly, there's been some interest expressed and it would be great to involve more/ maybe get a couple of games going on a Tuesday with opponents swapping etc.

I've got most bits for both sides so can accommodate new comers.

I wont be about tonight, but please feel free to post on this thread to arrange games in the future.

Alex

Ian Wood
Ian Wood's picture

I'm pretty sure Kurt expressed an interest, but he doesn't really use the forum.

Alex

Does anyone have a contact email for Kurt?

Ian Wood
Ian Wood's picture

@KurtJHanson if you're on Twitter.

Domo

I have an email for Kurt somewhere, but response is varied... I will see if I can dig something up.

As for next week, 28th, I have a game of Infinity to start, but we should be able to play to a clock and get it done reasonably quickly.

:: Aspect of Aleph ::
Playing:
Infinity WarmaHordes Batman/Marvel
Star Wars X-Wing/Armada

Alex

No dramas - ok to watch in? Im getting curious about this infinity stuff...

Ian Wood
Ian Wood's picture

Fine by me, I'll be Dom's opponent for the Infinity game.

Richard Deane

I've been in touch with Kurt who is very interested in Armada and keen to take part in a campaign but his attendance is unfortunately erratic. He's been trying to make it in once a fortnight or so.

I am happy to step in as a spare player to provide an opponent if necessary as I'm interested in the game but not enough to commit to investing.

Alex

Apologies for my late reply, that'd be great Richard! Let me know when you're game for a game and i'll bring everything (ill bring everything tomorrow on the off chance)

Richard Deane

That's a very kind offer. I've nothing organised so we can see who turns up but I wouldn't mind an Armada game.

Alex

Awesome, will see you guys tomorrow!

Alex

Anyone for a game on Tues? Dom?

Richard Deane

I'm sort of interested in attempting a rematch and have found an army builder to start my scheming. However, I am happy to let others play if there's enough interest.

Alex

I am totally up for a rematch! :D And i have card folders and tokens holders to speed things up this time!

Alex

I'll probably be using a variant on my last list as intend to use it for upcoming tournaments (throwing in another lighter armed MC30 and extra flotillas), so wont be using any fighters.

Richard Deane

Sounds very nasty. I'd like another crack at using squadrons am looking at a quite different list to the one I used last time.

Imperial II star destroyer with Admiral Montferrat, gunnery team, and spinal armament
Gladiator I star destroyer with rapid reload and admiral Titus
Arquitens class light cruiser with turbo laser reroute circuits
IG-88
Boba Fett
Colonel Jendon
Maarek Steele Tie defender squadron
Whisper Tie Tie phantom squadron

All led by Motti again on the Imperial II star destroyer. (This time sticking everything within the 400pt limit. Would be very interested to hear your thoughts on the list.

Alex

Is a very solid list, but could swap out a few more bits for point efficiency:

- IG88 and Whisper are more anti fighter bods. Maj Rhymer and a few tie bombers (especially combined with Maarek Steele and Jendon) would yield more gains against ships. Fett would also benefit from Rhymer.

- The extra dice on the Glad is useful, but for similar points (1 more) you could get proton torps (5) with rerolls from ordnance experts (4). You'd be getting crits through shields with rerolls on all your black dice to nigh on guarantee it. Admiral Titus is a great value card, especially against my list.

- With the ISD 2, Xi7s may be a better bet for punching through shields than Spinal. It'll stop my redirects (other than evades my big ships only have redirects) from diverting more than one point of damage.

Give two secs and i'll post my list

Alex

Admiral: Mon Mothma

Ship 1: MC30 Torpedo frigate with proton torps, ord.experts, xi7s, admonition, Walex Blissex, Reinforced blast doors,

Ship 2: MC30 Torpedo frigate with proton torps, ord.experts, xi7s, Foresight, Major Derlin, Reinforced blast doors,

Ship 3: MC30 Torpedo frigate with proton torps, ord.experts, h9 lasers

3 x basic transports with Comms Net

1 x basic transport with Mon Mothma and Quantum Storm

Alex

Another thought: ECM on your ISD can help preserve its brace token from accuracies, and Captain Needa on the Arquittens can help maximise TRCs

Richard Deane

I will defer to your better knowledge of the possibilities of the upgrade cards. In defence of my choices with Whisper and IG-88, I'm taking them in part because I will always write general purpose lists rather than ones specifically designed to defeat a particular list. Also because they are both pretty flexible.

IG is very fast and can always move and attack thanks to the rogue rule, same as Boba and Whisper can shift around after being shot at by spending a defence token.

This makes it quite a bit more sneaky than it first looks and with Jendon I can also have it shoot twice in a turn as different ships with it's two red dice. Of course I'm looking at Boba for Jendon to support early game but I think whisper has enough merit to deserve a look.

I'll be interested to talk more about changes to the capital ship upgrades but I'd like to keep the current squadron set up as a reasonably well rounded mix for general purpose play.

Alex

Yeah, all my recommendations for squadrons were more with my list in mind - as a versatile fighter set-up yours is very solid with lots of character to boot! Whilst Whisper doesnt have bomber, you're right its pretty potent with the two red anti ship.

Demolisher is also definitely worth a look for the Glad - arguably the best ship title in the game.

Richard Deane

I'm glad to hear that it's a reasonable all-round mix. I also thought that Maarek with Jendon looked pretty mean if I can get him to an unshielded side. Two blue doesn't look that frightening at first but his own special rule and bomber he's capable of causing quite a bit of damage.

Domo

On Tues, I do have an Infinity game planned, but the list I have written for it is pretty heavy handed and the game has the potential to be all over quickly (not necessarily in my favour... All or nothing!). this should leave some time for Armada with any luck :)

:: Aspect of Aleph ::
Playing:
Infinity WarmaHordes Batman/Marvel
Star Wars X-Wing/Armada

Alex

Same - I think Richard is out for the win and my list is a bit experimental! :)

Richard Deane

To add another level to the mix, Kurt is currently trying to make his mind up about coming this week and would be up for a game as well.

Domo

Awesome! In that case I am happy to backseat on Armada so that Kurt can also get a game in and increase the variety of Alex's opponents. I still have it in the car with me, however. :)

:: Aspect of Aleph ::
Playing:
Infinity WarmaHordes Batman/Marvel
Star Wars X-Wing/Armada

Richard Deane

I have a new cunning plan... that may or may not work but I'm interested in hearing thoughts on it.

Admiral Konstantine On an Imperial II class star destroyer with Avenger, Gunnery team, Expanded hanger bay, SW 7 ion batteries and heavy turbo-laser turrets.

Interdictor combat refit with Admiral Titus, Interdictor title, Phylon Q7 tractor beams and G-8 experimental projector.

Boba Fett
Major Rymer
Maarek Steele
Whisper
Colonel Jendon
Tie Phantom squadron

The intention of the list is to completely screw with the opponent's mobility so that the ISD can hopefully bring that punishing main forward battery to bear as many times as possible with the squadrons all kitted out to do something against both modest sized ships and squadrons. With the ISD bumped up to squadron 5 only Fett won't be affected by a squadron command so my hope is that they can protect my pitiful number of capital ships and help finish off enemies.

Any feedback on this would be most appreciated.

Alex

The Interdictor/ Konstantine set up is potent! And the SW7s on the ISD w/ GTs is great for double guaranteed damage.

Im less essayed-up this coming Tuesday than i thought if you want to give it a go? Ive written a new list (which yours would bugger about with no end) but i have fighters this time! I'll be bringing my AA game this time... :D

Alex

Also, if you have a second list you want to try out, I also have something completely different to try :) (IE no MC30s w/ torpedoes!)

Richard Deane

Thanks for the feedback, good to know it's a okay concept. I wouldn't mind another match if you can make it for this coming Tuesday and upon reading your suggestion (or is that a request?) to come with a second list idea I have done so. Going in a completely different direction and taking some inspiration from battlefleet gothic.

Alex

If you wanna try the same list out against a different fleet im good with that as well. The Interdictor one is a challenging list so a good test for my hair brained concepts. Either is good.

But yes, I will be there this Tuesday with two different lists!

Richard Deane

I may well keep to the list I posted then and just hold on to the secret one as a back up if there's time. The shenanigans for the list are really good in theory but it'd be very good to see it in practice. Especially because of how it changes the ship manoeuvres.

Alex

This is the fleet im playing vs the Interdictor one:

2 x MC30s as per previous list (IE kitted out)

Mothma on transport with boosted comms

transport with boosted comms

Biggs Darklighter

Jan Orrs

Nora Wexley

5 x Xwings

For the second list, I'll be using Ackbar so will be broadside-tastic :D

Alex

Also, play missions this time?

Richard Deane

Missions would probably be a sensible choice.

Alex

Should be good for a game next week Richard - with a vastly different list this time :D

As an aside, they announced the next wave of ships last night. As predicted, the Hammer Head (with special ramming title) was part of it!

https://www.fantasyflightgames.com/en/news/2017/3/14/swm-up-close-and-pe...

Richard Deane

Sure, although we can also keep the option open for Dom or perhaps Kurt (if he can make it down) so you get to change opponents.

I figured out how to fit in Monferrat on the ISD II, drop the turbo-lasers and shift Titus to the interdictor. That lets me have the big guy take an outside lane beside the interdictor and not get too far ahead too early on so that the Konstantine trick works. Still loved how much that played havoc with your nimble little ships.

Here's the other list I cooked up, very different and inspired in part by your marvellous flotillas of dangerous to know smaller capital ships.

2x Arquitens light cruisers with turbo-laser reroute
Arquiten light cruiser with turbo-laser reroute and Admiral Titus
Aruiqten light cruiser with Grand Moff Tarkin
Gladiator class 1 ISD with demolisher title, engine techs, Admiral Monferrat, Ordinance experts and assault concussive missiles
Gonzanti carrier with suppressor title and repair crews.

The concept is to have the arquitens give me sweeping broadsides turn after turn at long range using Tarkin to provide navigation tokens to get 3 clicks at the end of the manoeuvres resulting in some very sharp turns. The Demolisher plays line breaker and forward rush target to strip shields and brutalise stuff as quickly as possible. The fleet doesn't have the same punishing firepower of the other lists I've tried but it can achieve a withering hail of shots from a reasonable distance whilst moving around the table quite quickly.

Alex

I reckon with the TRCs it'll put out some reliable red dice damage, which the Demolisher can then capitalise on (esp with Assault Concussion Missles).

Currently dreaming up new iterations of my current list...

Richard Deane

That was part of the plan, Tarkin also means that they can nearly always choose concentrated fire for their own manoeuvre because he'll be giving them a token of my choice. (Usually a navigation token for that extra click of turning.)

Alex

Got two more Light Cruisers today! Imperial swarm lists are a go!

Richard Deane

Ok, let the battle lines be drawn!

Richard Deane

Thanks for the games again, it was fun and very interesting to see how it played out. My failure to notice that you only get 2 clicks max for any turn was a pretty major oversight on my part but looking at the way the list performed when I was manoeuvring well I think it did quite nicely. I've come up with a modification to the scheme though and I'd be interested to hear your thoughts on it.

4x Arquiten command cruisers with turbo-laser reroute circuits and engine techs. One of them has Titus on board
Gozanti class cruiser with suppressor title (forgot all about this in our games), admiral Monferrat and repair crews
Gozanti class cruiser with repair crews and Grand Moff Tarkin.

The plan is much the same as before but with the engine techs I have the option to have all my combat cruisers make an extra speed 1 manoeuvre with the 2 click turn that entails. This ought to let them scoot about much more freely to get into position and with good angles. Still has the same number of activations but I will miss the firepower and brute force of the gladiator. In return though, I do get quite significantly more mobility with the rest of the fleet.

After the mauling I got from your fighter squadrons I also looked at the ISD 2 + Interdictor list led by Konstantine. It now looks like this;

Admiral Konstantine on an ISD 2 with admiral Monferrat, Avenger title, SW-7 ion cannon, gunnery team and quad laser turrets
Interdictor combat refit with Interdictor title, Admiral Titus, G8 experimental projector, engine Techs, quad laser turrets and SW 7 ion cannon
Colonel Jendon
Maarek Stele
Whisper
Mauler Mithel
Major Rhymer
Tie Phantom squadron

Not quite as many movement shenanigans but still quite a bit and the big ships are able to be a bit more mobile about the table.

Alex

The engine techs on the Arquittens will be brilliant to see! They'll pretty much do J turns, even at max speed :) After last time the two repair crews should keep them slugging away nicely.

Interdictor list still looks pretty savage - though have you looked at the other Interdictor class? It can have two shenanigans upgrades on it that could prove useful, especially at close range as the shooting starts (the target scramblers i mentioned are deployed after all rerolls from ordnance experts etc are used - pretty good for mucking up black dice/ assault proton torpedo (APT) rolls).

For a fast list i'm looking at the following revision:

3 x MC30s, all with Ord.Experts, APTs and H9s (plus one with Foresight ship title - i've gone with H9s as opposed to Xi7s to take out braces rather than redirects. Id rather have all the damage go through if only on shields).

2 x Transports, one with Mothma and Bright Hope title, the other with Boosted Comms.

5 x A Wings including Shara and Tycho. Mainly there to hold up fighters and die, or wounded ships.

For something completely different, I've written up variations on this Ackbar list - main aim is to either out broadside your broadsiders or out red-dice ISDs whilst soaking up hits and replenishing shields:

MC80 Assault Cruiser: Ackbar, Walex Blissex, Engine Techs, Reinforced Blast Doors, Electronic Counter Measures, Leading Shots, Xi7s, Defiance title (a huge Christmas tree of a ship - with double defence and Ackbar broadsides it could prove quite tasty).

Pelta Assault Ship: Raymus Antilles, Engine Techs, Shield to Maximum!, Rapid Reload, Phoenix Home (A token generator and escort for the cruisers, giving free shields out every turn).

2 x GR75s: 1 w/ Repair Crews, Boosted Comms and Bright Hope, the other with Ahsoka Tano, Comms net and Boosted Comms (both intended for direct support of a big ship each - the former to keep the cruiser going, the latter to feed tokens to the Pelta/ keep it activating the shield upgrade).

5 A wings inc the usual suspects.

I'm still moving bits about on this one (i may opt for H9s on the cruiser and slim down the Pelta's kit for another A wing, but the general "broadsides of death" theme is there!

Alex

Also, something I had to check on the rules forum: Repair Crews can use an Engineering token to activate - so you could carry out a different command dial action and use the token to repair a ship.

Richard Deane

Interesting, does this apply to all cards with icons on them? So can you use engine techs with just a navigation token and not the command? (This is potentially very significant for the arquiten fleet.)

I have looked at the suppression refit for the interdictor but prefer the extra red die over blue and although it's slightly cheaper (which is mostly absorbed by the cost of the extra upgrade card) I'm not sure how much of an impact the extra card would make. With the new build including quad turbo lasers to help counter squadrons the benefit of the combat refit having a black and a blue die for anti-squadron fire (even if I can't use the black die for the counter 1 shots) makes the whole formation a lot more dangerous against squadrons ganging up on my two capital ships.

I have a newly found respect and fear of squadrons en-masse against big ships. So your A-wing swarm looks pretty nasty all round to me.

Both your lists look very solid, broadsides of death is a very apt name for the second fleet. Although I'd be curious to see what would happen to it against the arquiten J-turn fleet.

Alex

Yes, as long as it has the relevant icon and you the token it can be activated that way (though in the case of Engine Techs, a dial is infinitely better, allowing you an effective speed two change along with the extra click of yaw).

We should have a broadside-off between the two fleets!

ps - bought more A wings :D

Alex

Dom, Rich (and indeed anyone else with a ten pence worth to give :D )

After Tues i was pretty pleased with the fleet i used (and am going to use for Sunday's tournament) however Dom did point out it seems to lack a little fire power, which against anything bigger than a Victory it does. So, i rejigged it:

MC30 Torpedo Frigate: Foresight, Reinforced Blast Doors, H9s, Proton Torps, Ord.Experts, Major Derlin.

MC30 T.Frigate: Admonition, H9s, Proton Torps, Ord.Experts, Walex Blissex.

MC30 T.Frigate: Proton Torps, Ord.Experts

GR75: Mothma

GR75: Boosted Comms

Shara Bey

3 x A Wings

Points: 385

Usual play style, but with the A Wings demoted to playing a delaying action/ last against enemy fighters if needed. Admonition doesn't have blast doors so is slightly less durable. The third near naked MC30 is added to put as many torpedo crits via double arcs as he can before burning. He has Mothma shenanigans to keep him going for a bit before ideally barrelling into an ISD for a final nudge of damage.

Any thoughts/ critique/ changes you'd make?

Richard Deane

All seems very true to your usual plan of getting in close and pummelling the enemy from up close. My only worry with this list is what happens against stuff like my control shenanigan fleets or the multiple smaller cruisers with decent volume of shots. Also how it copes with multiple squadrons since we've seen how being swarmed can quickly overwhelm ships with look hull values that depend on tokens to stay alive.

It'll depend on how well you can co-ordinate your ships to outmanoeuvre opponents. I know your ships are fast but they also like space so they can take advantage of that speed which can leave them vulnerable to opponents that run refused flank tactics.

Alex

Aye, i'm hoping Interdictors stay rare and i dont encounter any. Not the best plan, but i'm possibly in a better position than less speedy fleets. Multiple squadrons is (as always at these things) the nightmare - swarms of bombers with a triple tapping Luke/ Nym/ Nora with rererolls. Your record on token burning could be broken!

I've tinkered with it some more buts it's really just variations on a theme, an A Wing added, an H9 taken away etc.

I'll try and take some notes and pictures (can i post pics on here?) and do a mini battle report for the games i play!

Richard Deane

You can add images (although I've not done so much), there's a little add image tab underneath the message box.

For our next game, you are welcome take pictures and notes and I'll be interested to read your write up of a game. Would you like to face the interdictor list or the arquiten fleet? We can try to get both into the evening if there's time but if you have a preference over which to face first just let me know.

I'm glad that the last variation of the interdictor/ISD list had the turbo-laser upgrade that gave them counter 1 against squadrons. Not back breaking but probably impactful over the course of a game.

Alex

I'm generally more afraid of the Arq list if I'm honest, so that's the one (or the latest iteration of) i'd like to face if that's good by you?

Having been a big Ackbar player when i first started, it's a novel experience being on the end of withering red dice broadsides.

Funnily enough some on the Yanks on the FFG forum were saying how the Arq hasn't really taken off/ proved itself in their area, so yeah, a full battle report with it would generate a good amount of interest.