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Judgement Patch Notes #6

The quarterly errata just dropped with a bunch of clarifications, and some pretty impactful changes to the Fate system!

Thanks for sharing this. Care to add any thoughts and comments about the changes?

The most interesting and impactful change to the state of the game is that if you are being Fate starved, you now have the option of doing 1/3 damage to a hero during the Communion phase to gain one Fate. This is a good change because it can afford a make/break attempt to try and turn the game (with a direct damage ability), but it also has enough cost that it doesn't just feel like an automatic catchup ability that invalidates the lead that the other player has managed to engineer.