Judgement Patch Notes #6
Quote from Domo on 14th March 2019, 16:04https://judgement.game/blogs/news/judgement-patch-notes-6
The quarterly errata just dropped with a bunch of clarifications, and some pretty impactful changes to the Fate system!
https://judgement.game/blogs/news/judgement-patch-notes-6
The quarterly errata just dropped with a bunch of clarifications, and some pretty impactful changes to the Fate system!
Quote from Richard Deane on 16th March 2019, 21:59Thanks for sharing this. Care to add any thoughts and comments about the changes?
Thanks for sharing this. Care to add any thoughts and comments about the changes?
Quote from Domo on 18th March 2019, 11:02The most interesting and impactful change to the state of the game is that if you are being Fate starved, you now have the option of doing 1/3 damage to a hero during the Communion phase to gain one Fate. This is a good change because it can afford a make/break attempt to try and turn the game (with a direct damage ability), but it also has enough cost that it doesn't just feel like an automatic catchup ability that invalidates the lead that the other player has managed to engineer.
The most interesting and impactful change to the state of the game is that if you are being Fate starved, you now have the option of doing 1/3 damage to a hero during the Communion phase to gain one Fate. This is a good change because it can afford a make/break attempt to try and turn the game (with a direct damage ability), but it also has enough cost that it doesn't just feel like an automatic catchup ability that invalidates the lead that the other player has managed to engineer.