- Having more Characters inside the Scoring Zone at the end of the Round than the opponent (2 Victory Points).
- Having the same number of Characters inside the Scoring Zone at the end of the Round as the opponent (1 Victory Point, but only if both players have at least one Character inside the Scoring Zone).
At the beginning of the Deployment Phase, the Underdog chooses one Deployment Zone to deploy in; their opponent will deploy in the opposite Zone. These are the opposing Deployment Zones:
- 1 and 4
- 2 and 5
- 3 and 6
You may deploy your Characters on any spaces inside or adjacent to your Deployment Zone.
After choosing a Deployment Zone, the Underdog decides which player deploys a Character first. Afterwards, both players take turns, deploying one of their Characters at a time until all Characters are deployed.
Lastly, each player places a red Counter in their own Deployment Zone.
For the first Round, the Central Zone is the Scoring Zone.
At the start of each subsequent Round, before the Planning Phase, the Underdog chooses that Round’s Scoring Zone, but only if at least one player scored Victory Points in the previous Round. If neither player scored, the Scoring Zone stays in the same place for one more Round.
Only a Deployment Zone with no Characters inside it at the start of the Round can be chosen as a Scoring Zone. Should all Deployment Zones be occupied, the Underdog may choose any of them, and then place all Characters that are inside it on Free spaces adjacent to that Zone.
At the beginning of the Objectives Phase, if there is at least one Character inside the Scoring Zone, each player places a red Counter in the Scoring Zone.
When choosing a Round’s Scoring Zone, Deployment Zones with any Red Counters in them cannot be chosen.
The game ends as soon as either player scores eight or more Victory Points or at the end of the fifth Round, whichever happens first.
The winner is the player with the most Victory Points.
In the case of a tie, the winner is the player who collected the most Frag tokens.