Random Direct Action Operations Mission

Show of Force

Table Configuration: B.
Special Rules: Control the Transmission Antenna, Panoplies, Armored Vanguard, DataTracker, Killing, HVT and Classified Deck Not Used.

MISSION OBJECTIVES

MAIN OBJECTIVES
» Control the Transmission Antenna at the end of the game (2 Objective Points).
» Control the Transmission Antenna with a TAG at the end of the game (3 extra Objective Points).
» To Kill more Army Points than the adversary (2 Objective Points).
» To Kill the enemy DataTracker (3 Objective Point)

CLASSIFIED
There are no Classified Objectives.

DEPLOYMENT

Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

SCENARIO SPECIAL RULES

TRANSMISSION ANTENNA
There is 1 Transmission Antenna placed in the center of the table. The Antenna must be represented by a Transmission Antenna Marker (TRANS. ANTENNA) or with a scenery piece of the same diameter (Such as the Communications Array by Warsenal or the Sat Station Antenna by Customeeple).

CONTROL THE TRANSMISSION ANTENNA
The Transmission Antenna is considered Controlled by a player when he is the only one who possesses a Troop (as a figure, but not as a Marker) in base contact with it. So there cannot be enemy Troops in base contact with the Transmission Antenna. Models in Null state do not count for this.

As stated in the Main Objectives, if the trooper that Controls the Antenna is a TAG (or a trooper possessing the Pilot or Remote Pilot Special Skill), the player gains 3 additional Objective Points.

PANOPLIES
There are 2 Panoplies, placed in the central line of the table 12 inches from the edges of the table (see map above).

Each Panoply must be represented by an Objective Marker or by a scenery piece of the same diameter.

Players cannot declare any Attack against the Panoplies, except Use Panoply, prior to the second Game Round.

USE PANOPLY (SHORT SKILL)

LABELS
Attack.

REQUIREMENTS
The trooper must be in base contact with a Panoply.

EFFECTS
» Allows the trooper to use the Logistics Trait of a Panoply:
» By succeeding at a WIP Roll, a trooper can make a Roll on any of the Booty Charts to obtain one weapon or piece of equipment. Once a success has been rolled, that trooper cannot use the Logistics Trait of this piece of scenery again.
» Troopers possessing the Booty or the Scavenger Special Skill, or any other Skill which specifies so, don’t need to make the WIP Roll and may automatically make a Roll on any of the Booty Charts.
» A trooper in base contact with this piece of scenery may spend one Short Skill of an Order to cancel his Unloaded state.
» By succeeding at a WIP Roll, the Specialist Troops can roll twice on any of the Booty Charts but they can only choose one of the results.

 

ARMORED VANGUARD
In this scenario, TAG units may deploy as if they had the Forward Deployment L1 Special Skill with no additional Cost.

DATATRACKER
At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

KILLING
A trooper is considered Killed when he enters Dead state, or is in a Null state at the end of the game. Troopers that have not been deployed on the game table at the end of the game will be considered Killed by the adversary.

HVT AND CLASSIFIED DECK NOT USED
In this scenario, the HVT model and Secure HVT rules are not applied. Players will not deploy the HVT model on the game table and they will not use the Classified Deck in this scenario.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.