Random Direct Action Operations Mission

Firefight

Table Configuration: B.
Special Rules: Killing, No Quarter, Designated Landing Area, Panoplies, Specialist Troops, DataTracker.

MISSION OBJECTIVES

MAIN OBJECTIVES
»»To kill more Specialist Troops than the adversary (1 Objective Point).
»»To kill more Lieutenants than the adversary (2 Objective Points).
»»To kill more Army Points than the adversary (3 Objective Points).
»»Acquire more weapons or items from the Panoplies than the adversary at the end of the game (1 Objective Point).
»»To kill the enemy DataTracker (1 Objective Point).

CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point for each one).

DEPLOYMENT

Both players will deploy on opposite sides of the game table, in a Deployment Zone 16 inches deep.

SCENARIO SPECIAL RULES

KILLING
A trooper is considered Killed when he enters Dead state, or is in a Null state at the end of the game.

Troopers that have not been deployed on the game table at the end of the game, will be considered to be Killed by the adversary.

NO QUARTER
In this scenario, Retreat! rules are not applied.

DESIGNATED LANDING AREA
The whole game table is considered a Designated Landing Area. Any trooper with the Airborne Deployment Special Skill can apply a +3 MOD to his deployment PH Roll. This MOD is cumulative with any other MOD provided by any other rule.

Moreover, troopers with any Level of this Special Skill ignore the prohibition of the Deployment and Dispersion rules against deploying inside the enemy Deployment Zone.

PANOPLIES
There are three Panoplies, placed on the central line of the game table. One of them is in the center of the table and the other two 12 inches from the edges (see map below).

Each Panoply must be represented by an Objective Marker or by a scenery piece of the same diameter (such the Info Hubs by Micro Art Studio).

USE THE PANOPLIES
(SHORT SKILL)

LABELS
Attack.

REQUIREMENTS
The trooper must be in base contact with a Panoply.

EFFECTS
»»Allows the trooper to use the Logistics Trait of a Panoply:
»»By succeeding at a WIP Roll, a trooper can make a Roll on any of the Booty Charts to obtain one weapon or piece of equipment. Once a success has been rolled, that trooper cannot use the Logistics Trait of this piece of scenery again.
»»Troopers possessing the Booty or the Scavenger Special Skill, or any other Skill which specifies so, don’t need to make the WIP Roll and may automatically make a Roll on any of the Booty Charts.
»»A trooper in base contact with this piece of scenery may spend one Short Skill of an Order to cancel his Unloaded state.
»»By succeeding at a WIP Roll, the Specialist Troops can roll twice on any of the Booty Charts but they can only choose one of the results.

 

SPECIALIST TROOPS
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics and troops possessing the Chain of Command Special Skill are considered Specialist Troops.

Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved to Specialist Troops.

Remember: Troops with the Specialist Operative Special Skill can accomplish the different functions Specialist Troops have in this scenario.

A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.

DATATRACKER
At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

END OF THE MISSION

This scenario has a limited time frame, so it will automatically
finish at the end of the third Game Round.