Random Joint Operations Mission

Supremacy

Table Configuration: I.
Special Rules: Quadrants (ZO), Dominate ZO, Consoles, Hacking the Consoles, Specialist Troops, Hacker Bonus, INTELCOM Card (Interference).

MISSION OBJECTIVES

MAIN OBJECTIVES
»»Dominate the same number of Quadrants as the adversary at the end of the Game Round (1 Objective Point, but only if at least 1 Quadrant is Dominated by the player).
»»Dominate more Quadrants than the adversary at the end of the Game Round (2 Objective Points).
»»Hack a Console (1 Objective Point).

CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point only if the player has less than 10 Objective Points).

DEPLOYMENT

Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

SCENARIO SPECIAL RULES

QUADRANTS (ZO)
At the end of each Game Round, but not before, the table is divided into four areas as seen on the map. Each player then checks how many Quadrants he is dominating and
counts his Objective Points.

In this scenario each Quadrant is considered a Zone of Operations (ZO).

DOMINATE ZO
A Zone of Operations (ZO) is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops represented by miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Troops. Troops in a Null state do not count. Markers representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, and any Marker that does not represent a trooper does not count either.

A trooper is inside a Zone of Operations when more than half the trooper’s base is inside that ZO.

SHASVASTII
Troops possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Spawn-Embryo state or any non-Null state.

BAGGAGE
Troops possessing the Baggage piece of Equipment that are inside a Zone of Operations and any non-Null state also count, providing the extra Army Points this piece of Equipment grants.

CONSOLES
There are 4 Consoles, placed on the center of each Quadrant, 12 inches from the edge of the table (See map below). Each Console must be represented by a Console A Marker or by a scenery piece of the same diameter (such as the Human Consoles by Micro Art Studio, the Tech Consoles by Warsenal or the Comlink Console by Customeeple).

In this scenario, the Consoles have a Scenery Item Profile, so they can be targeted, applying the Scenery Structures rules, but not before the second Game Round.

HACK CONSOLES
(SHORT SKILL)

LABELS
Attack.

REQUIREMENTS
»»Only Specialist Troops can declare this Skill.
»»The Specialist Troop must be in base contact with an Console.

EFFECTS
»»Allows the Specialist Troop to make a Normal WIP Roll to Hack the Console. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
»»A Hacked Console can be Hacked again by the other player, applying the same procedure.
»»Player A and Player B Markers can be used to mark the Connected Antennas. It is recommended each player uses a different kind of Marker.

 

CONSOLES HACKED BY BOTH PLAYERS
At the end of the game, players will make a Face to Face WIP Roll for each Console that has been hacked by both players. Each player can Roll the WIP of every Specialist Trooper which survived the scenario. This can result in a Face to face Roll with several participants. The winner of the Face to Face Roll will get the Objective Point provided by that Console. In case of a tie, the Face to Face Roll will be re-rolled. If only one of the players has surviving Specialist Troops, that player will automatically get the Objective Point directly. If neither player has any Specialist Troopers, the Objective Point is lost.

SPECIALIST TROOPS
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward  Observers, Paramedics and troops possessing the Chain of Command Special Skill are considered Specialist Troops.

Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servants to perform tasks reserved for Specialist Troops.

Remember: Troops possessing the Specialist Troop Special Skill can accomplish the different tasks the Specialist Troops perform in this mission.

A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.

HACKER BONUS
Troops possessing the Hacker Special Skill have a MOD of +3 to the WIP Rolls necessary to Hack a Console.

INTELCOM CARD (INTERFERENCE)
Before the beginning of the game, but after choosing the Classified Objective, the player must inform to his adversary if that card will be his Classified Objective or
his INTELCOM Card. Each player rolls a die and the one who gets the highest score must be the first who announces his decision to his adversary. The content of the card, whether the mission or the card numeric value, is considered Private Information, no matter which use the player has chosen for it.

At the end of the third Game Round when the game ends and the players count up their points following the order established by the Initiative, the player can use his INTELCOM Card applying the Interference Mode to nullify the Special Rule Specialist Troop or the Special Skill Specialist Operative at his choice.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.

Type of Element Name ARM BTS STR AW Traits
Scenery Console 0 0 1 Hackable (WIP Roll)