Random Joint Operations Mission

Frontline

Table Configuration: A.
Special Rules: Sectors (ZO), Dominate ZO, DataTracker, INTELCOM Card (Support and Control).

MISSION OBJECTIVES

MAIN OBJECTIVES
» To dominate the nearest Sector to your Deployment Zone (1 Objective Point).
» To dominate the central Sector (3 Objective Points).
» To dominate the central Sector with your DataTracker inside it (1 extra Objective Point).
» To dominate the farthest Sector from your Deployment Zone (4 Objective Points).

CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).

DEPLOYMENT

Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

SCENARIO SPECIAL RULES

SECTORS (ZO)
When the game is finished, but not before, 3 Sectors are marked out. These Sectors are 8 inches deep and as wide as the game table. Two of these Sectors are placed 4 inches from the central line of the game table, one on each side, and the third Sector is a strip 8 inches deep in the central area of the table.

In this scenario each Sector is considered a Zone of Operations (ZO).

DOMINATE ZO
A Zone of Operations (ZO) is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops represented by miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Troops. Troops in a Null state do not count. Markers representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, and any Marker that does not represent a trooper does not count either.

A trooper is inside a Zone of Operations when more than half the trooper’s base is inside that ZO.

SHASVASTII
Troops possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Spawn-Embryo state or any non-Null state.

BAGGAGE
Troops possessing the Baggage piece of Equipment that are inside a Zone of Operations and any non-Null state also count, providing the extra Army Points this piece of Equipment grants.

DATATRACKER
At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

The DataTracker must be in a non-Null state to provide the extra Objective Point.

INTELCOM CARD (SUPPORT AND CONTROL)
Before the beginning of the game, but after choosing the Classified Objective, the player must inform to his adversary if that card will be his Classified Objective or
his INTELCOM Card. Each player rolls a die and the one who gets the highest score must be the first who announces his decision to his adversary. The content of the card, whether the mission or the card numeric value, is considered Private Information, no matter which use the player has chosen for it.

At the end of the third Game Round when the game ends and the players count up their points following the order established by the Initiative, the player can use his INTELCOM Card applying the Support and Control Mode.

Support and Control Mode: the player can add the value of the Support and Control Card to the total of Army Points he possess in the Zone of Operations (ZO) he prefers, but only if he has at least one trooper in a state not considered
Null inside that ZO.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically
finish at the end of the third Game Round.