Random Joint Operations Mission

Deadly Dance

Table Configuration: I.
Special Rules: Quadrants (ZO), Assigned Quadrant, Dominate ZO, Shasvastii, Baggage, Dominant TAG, Armored Vanguard, Consoles, Hack Communications, Specialist Troops, Hacker Bonus, DataTracker, Killing.

MISSION OBJECTIVES

MAIN OBJECTIVES
»»Dominate the Assigned Quadrants at the end of each Game Round. (1 Objective Point).
»»Have a Dominant TAG in the Assigned Quadrant at the end of each Game Round (1 Objective Point).
»»Dominate more Assigned Quadrants than the adversary at the end of the Game (1 Objective Point).
»»To kill the enemy DataTracker (2 Objective Points).

CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).

DEPLOYMENT

Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

It is not allowed to deploy in base contact with the Consoles.

SCENARIO SPECIAL RULES

QUADRANTS (ZO)
At the end of each Game Round, but not before, the table is divided in four areas as seen on the map. Then, each player checks if they are dominating the Assigned Quadrants and Objective Points are counted.

ASSIGNED QUADRANT
At the beginning of the first Game Round, before the Tactical Phase of the first player, both players must roll a die on the Assigned Quadrant Table. The result of the roll will determine the Assigned Quadrant of each player.

Assigned Quadrant Table
Quadrant 1 1-5
Quadrant 2 6-10
Quadrant 3 11-15
Quadrant 4 16-20

 

In this scenario each Assigned Quadrant is considered a Zone of Operations (ZO).

Players must decide who is going to be Player A and Player B before the Deployment Phase, to determine the effect of the Hack Communications rule during the game.

DOMINATE ZO
A Zone of Operations (ZO) is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops represented by miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Troops. Troops in a Null state do not count. Markers representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, or any Marker that does not represent a trooper does not count either.

A trooper is inside a Zone of Operations when more than half the trooper’s base is inside that ZO.

SHASVASTII
Troops possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Spawn-Embryo state or any non-Null state.

BAGGAGE
Troops possessing the Baggage piece of Equipment that are inside a Zone of Operations and any non-Null state also count, providing the extra Army Points this piece of Equipment grants.

DOMINANT TAG
Players who have a TAG in any non-Null state in the Assigned Quadrant gain a maximum of 1 extra Objective Point when checking the Assigned Quadrants at the end of each Game Round.

ARMORED VANGUARD
In this scenario, TAG units may deploy as if they had the Forward Deployment L1 Special Skill with no additional Cost.

CONSOLES
There are 4 Consoles, placed in the center of each Quadrant, 12 inches from the edge of the table (See map above). Each Console must be represented by a Console A Marker or by a scenery piece of the same diameter (such as the Human Consoles by Micro Art Studio, the Tech Consoles by Warsenal or the Comlink Console by Customeeple).

HACK COMMUNICATIONS

LABELS
Attack.

REQUIREMENTS
»»Only Specialist Troops can declare this Skill.
»»The Specialist Troop must be in base contact with a Console.

EFFECTS
»»At the beginning of the second and third Game Round, before the first Player Tactical Phase, each player will take the highest WIP Attribute of his Specialists Troops in base contact with a Console and make a Normal Roll or Face to Face Roll using the WIP Attribute. The winner of the roll will Hack the adversary’s Communications.
»»The winner must draw a Card from his Classified Deck, if the value of the Card is an even number, the Assigned Quadrant of the enemy Player will be moved to the next Quadrant clockwise (from Quadrant 2 to Quadrant 4, for example) If the value of the Card is an odd number, the Assigned Quadrant of the enemy Player will be moved
counterclockwise.

 

SPECIALIST TROOPS
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and troops possessing the Chain of Command Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved for Specialist Troops.

Remember: Troops with the Specialist Operative Special Skill can accomplish the different functions Specialist Troops have in this scenario.

A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.

HACKER BONUS
Troops possessing the Hacker Special Skill have a MOD of +3 to the WIP Rolls necessary to Hack Communications.

DATATRACKER
At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

KILLING
A trooper is considered Killed when he enters the Dead state, or is in a Null state at the end of the game.

Troopers that have not been deployed on the game table at the end of the game will be considered Killed by the adversary.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.