Random Mission

Transmission Matrix

Table Configuration: J.
Special Rules: Transmission Areas (ZO), Dominate ZO, DataTracker, Designated Target.


»»Dominate the same number of Transmission Areas as the adversary at the end of each Game Round (1 Objective Point, but only if at least 1 Transmission Area is Dominated by the player).
»»Dominate more Transmission Areas than the adversary at the end of each Game Round (2 Objective Points).
»»Kill the Designated Target (1 Objective Point).
»»Kill the Designated Target with your DataTracker (2 extra Objective Points).

Each player has 1 Classified Objective (1 Objective Point).


Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.


There are 5 Transmission Areas of 4 inches radius. One is place at center of the game table. There are two Transmission Areas placed on each side of the game table, 12 inches from the edges and 12 inches from the central line of the game table.

The center of each Transmission Area must be represented by a Transmission Antenna Marker (TRANS. ANTENNA) or by a scenery piece of the same diameter (such as the Communications Array by Warsenal or the Sat Station Antenna by Customeeple).

In this scenario each Transmission Area is considered a Zone of Operations (ZO).

The Transmission Antennas are Repeaters for the Hackers of both players. The Transmission Antennas don’t apply the Firewall MODs.

A Zone of Operations (ZO) is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops represented by miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Troops. Troops in a Null state do not count. Markers representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, and any Marker that does not represent a trooper does not count either.

A trooper is inside a Zone of Operations when more than half the trooper’s base is inside that ZO.

Troops possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Spawn-Embryo state or any non-Null state.

Troops possessing the Baggage piece of Equipment that are inside a Zone of Operations and any non-Null state also count, providing the extra Army Points this piece of Equipment grants.

At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

In this scenario, the enemy HVT is considered an enemy trooper instead of a Neutral Civilian so, it can be targeted by Attacks. Killing the enemy HVT does not cause loss of the game nor gives compensatory Objective Points to the adversary.

HVTs will be reactive and hostile, reacting to any Order performed by an enemy active trooper in LoF or ZC.


This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.