Random Special Operations Mission

Comms Center

Table Configuration: N.
Special Rules: Exclusion Zone, The Grid, Killing, Specialist Troops, DataTracker, Designated Target.


»»Have the same amount of Connected Antennas as the adversary at the end of the game (2 Objective Points, only if the player has Connected at least 1 Antenna).
»»To have more Connected Antennas than the adversary at the end of the game (4 Objective Points).
»»To kill more Specialist Troops than the adversary (2 Objective Points).
»»To kill the Designated Target (1 Objective Point).
»»To kill the Designated Target with your DataTracker (2 extra Objective Points).

Each player has 1 Classified Objective (1 Objective Point).


Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

Exclusion Zone. Troopers may not use the Airborne Deployment, Forward Deployment, Mechanized Deployment, or Infiltration Special Skills or the deployment rule of the Impersonation Special Skill to deploy inside of an 8 inch area on either side of the central line of the game table. The Exclusion Zone is not applied to troopers that suffer Dispersion.

It is not allowed to deploy in base contact with an Antenna.


There are a total of 9 Antennas. One of them is placed in the center of the game table, with the next two placed on the central line of the table, 12 inches from the edges. The other six Antennas are placed in different halves of the game table. Four of them are placed 8 inches in parallel from the central line of the game table and 12 inches from the edges. The other two are placed 8 inches in parallel from the central line of the game table and 24 inches from the edges (see map).

Each Antenna must be represented by a Transmission Antenna Marker (TRANS. ANTENNA) or by a scenery piece of the same diameter (such as the Communications Array by Warsenal or the Sat Station Antenna by Customeeple).




»»Only Specialist Troops can declare this Skill.
»»The Specialist Troop must be in base contact with an Antenna.

»»Allows the Specialist Troop to make a Normal WIP Roll to Connect the Antenna. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
»»A Connected Antenna can be Connected again by the other player, applying the same procedure. In such a situation, the Antenna is no longer considered to be Connected by the adversary.
»»Player A and Player B Markers can be used to mark the Connected Antennas. It is recommended each player uses a different kind of Marker.


A trooper is considered Killed when he enters Dead state, or is in a Null state at the end of the game.

Troopers that have not been deployed on the game table at the end of the game will be considered to be Killed by the adversary.

For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics and troops possessing the Chain of Command Special Skill are considered Specialist Troops.

Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved to Specialist Troops.

Remember: Troops with the Specialist Operative Special Skill can accomplish the different functions Specialist Troops have in this scenario.

A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.

At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

In this scenario, the enemy HVT is considered an enemy trooper instead of a Neutral Civilian so, it can be targeted by Attacks. Killing the enemy HVT does not cause loss of the game nor gives compensatory Objective Points to the adversary.

HVTs will be reactive and hostile, reacting to any Order performed by an enemy active trooper in LoF or ZC.


This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.