Table Configuration: N.
Special Rules: Thicket, The Grid, Designated Antennas, Specialist Troops, DataTracker, Designated Target, Killing, Classified Deck Not Used.
»»Have the same amount of Designated Antennas as the adversary at the end of the game (2 Objective Points, but only if the player has Designated at least 1 Antenna).
»»To have more Designated Antennas than the adversary at the end of the game (3 Objective Points).
»»To have Destroyed the same amount of Antennas as the adversary at the end of the game (2 Objective Points, but only if the player has Destroyed at least 1 Antenna).
»»To have Destroyed more Antennas than the adversary at the end of the game (3 Objective Points).
»»To kill the Designated Target (2 Objective Points).
»»To kill the Designated Target with your DataTracker (2 extra Objective Points).
There are no Classified Objectives.
Both players deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.
It is not permitted to deploy in base contact with the Antennas.
SCENARIO SPECIAL RULES
The 10 inch area on either side of the game table’s central line is a Saturation Zone for the duration of this game.
There are a total of 9 Antennas. One of them is placed in the center of the game table, with the next two placed on the central line of the table, 12 inches from the edges. The other six Antennas are placed in different halves of the game table. Four of them are placed 8 inches in parallel from the central line of the game table and 12 inches from the edges. The other two are placed 8 inches in parallel from the central line of the game table and 24 inches from the edges (see map).
Each Antenna must be represented by a Transmission Antenna Marker (TRANS. ANTENNA) or by a scenery piece of the same diameter (such as the Communications Array by Warsenal or the Sat Station Antenna by Customeeple).
DESIGNATE ANTENNAS (SHORT SKILL)
In this scenario, the Antennas have a Scenery Item Profile (see Infinity N3), so they can be targeted, applying the Scenery Structures rules, but not before the second Game Round.
An Antenna must have been previously Designated by a Specialist Troop of the same side before a trooper may Destroy it.
A player cannot Destroy an Antenna that does not have his Marker on it (PLAYER A or PLAYER B).
Players are not allowed to Destroy Antennas before the second Game Round.
A Designated Antenna which has been Destroyed still counts as Designated.
If a player performs an Attack that affects an Antenna (when using a Template Weapon, for example) that has been not previously Designated, or before the second Game Round, players do not apply the Scenery Structures rules and will not Roll ARM / BTS for the Antenna.
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and troops possessing the Chain of Command Special Skill are considered Specialist Troops.
Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved for Specialist Troops.
Remember: Troops with the Specialist Operative Special Skill can accomplish the different functions Specialist Troops have in this scenario.
A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.
At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.
The DataTracker is identified with a DataPack Marker (DATA PACK).
In this scenario, the enemy HVT is considered an enemy trooper instead of a Neutral Civilian so, it can be targeted by Attacks. Killing the enemy HVT does not cause loss of the game nor gives compensatory Objective Points to the adversary.
HVTs will be reactive and hostile, reacting to any Order performed by an enemy active trooper in LoF or ZC.
A trooper is considered Killed when he enters Dead state, or is in a Null state at the end of the game.
Troopers that have not been deployed on the game table at the end of the game, will be considered Killed by the adversary.
CLASSIFIED DECK NOT USED
Players will not use the Classified Deck in this scenario.
END OF THE MISSION
This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.
If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.
|Type of Element||Name||ARM||BTS||STR||AW||Traits|