Random Special Operations Mission

Capture and Protect

Table Configuration: D2.
Special Rules: Beacons, Pick up Beacons, Captured Enemy Beacon, DataTracker, HVT Not Used.

MISSION OBJECTIVES

MAIN OBJECTIVES
»»Have Captured the Enemy Beacon at the end of the Game (3 Objective Points).
»»Have Captured the Enemy Beacon with your DataTracker at the end of the Game (2 extra Objective Points).
»»Have Captured the Enemy Beacon in your own Deployment Zone at the end of the Game (1 Objective Point).
»»Prevent the enemy from Capturing your Beacon the end of the game (3 Objective Points).

CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).

DEPLOYMENT

Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

It is not allowed to deploy in base contact with the Beacons.

SCENARIO SPECIAL RULES

BEACONS
There are a total of 2 Beacons, 1 corresponding to each player, placed in different halves of the table, 12 inches from the center and 24 inches from the edge of the table.

The Enemy Beacon is the one closest to the enemy Deployment Zone.

The Beacons must be represented by a Beacon Marker (BEACON) or by a scenery piece of the same diameter (such as the Tactical Beacons by Micro Art Studio, the Tracking Beacons by Warsenal or the Mark One Beacons by Customeeple).

PICK UP BEACON (SHORT SKILL)

LABELS
Attack.

REQUIREMENTS
»»The trooper must be in one of the following situations:
»»The trooper is in base contact with a figure in a Null state that has an Enemy Beacon.
»»The trooper is in base contact with a friendly trooper in a Normal state that has an Enemy Beacon.
»»The trooper is in base contact with an Enemy Beacon with no enemy troops also in contact with it.
»»The trooper is in base contact with an Enemy Beacon alone.

EFFECTS
»»A trooper can pick up an Enemy Beacon in any of the situations previously mentioned by spending one Short Skill, without needing to perform a Roll.
»»The troopers must satisfy the Common Rules of Beacons.

 

COMMON RULES OF BEACONS
»»Each miniature can carry a maximum of 1 Beacon. As an exception, troopers possessing the Baggage Special Skill can carry up to 2 Beacons.
»»Only figures, and not Markers, (Camouflage, Impersonation, Holoechoes…) can carry the Beacons.
»»If the miniature carrying a Beacon enters a Null state, then the player must leave the Beacon Marker on the table with a Disconnected Marker beside it.

CAPTURED ENEMY BEACON
An Enemy Beacon is considered to be Captured by a player as long as that player is the only one with at least one troop (as a model, not a Marker) in base contact with it. Therefore, there cannot be an enemy in base contact with the Beacon. Troopers in a Null state (Unconscious, Dead, Sepsitorized…) cannot do either.

DATATRACKER
At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

The DataTracker is identified with a DataPack Marker (DATA PACK).

HVT NOT USED
In this scenario, the HVT model and Secure HVT rules are not applied. Players will not deploy the HVT model on the game table and they must remove all the HVT Classified Objective cards from the Classified Deck.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.